

So I looked to the internet for some inspiration, one of the first things I found was the game "Swords and Sorcery" I really loved their art style, but I didn't want to completely copy their style as it is so unique, so I searched more for art that wasn't really directly from a game, but still looked somewhat similar to Swords and Sorcery, eventually I found these fashionable pixel characters. the problem at the time was, I had essentially no experience in pixel artwork. We planned on pixel art and originally the game was going to be mostly side-scrolling like Golden Axe / Streets of Rage / etc, also I had an idea of how I wanted the character to look. Almost immediately we sent our previous project to the good old external Hard Drive and started development on a game soon be be named, Eitr.Īs the artist, my first job was to come up with a prototype of the main character. For at least a week, we went on a Vikings marathon, we fell in love with the show and it's characters, we watched every episode and during this time we often talked about the idea of a game centred around a Shield Maiden.Īt the time, we were already prototyping a different game, one that we weren't particularly excited about - and after finishing watching Vikings, it was obvious to both of us what we wanted to do, we wanted to make a 2D Swords and Shields Viking game where you play as a Shield Maiden.
#BUY EITR TV#
Lagertha Lothbrok is a Shield Maiden in the TV Show, The Vikings. I hope we will find some really good challenges in this 2D good looking game. I would say this is a game for people that are already acomoded to play fighting games for example where you need quick reflexes and fast evaluation of the situation. Hopefully their are hidden secrets some simple to get where the reward is a big weapon or armor that will help you a lot even from the beginning of the game. The frustration can exist on some exagerated bosses, but rest of the time is learning, patience and pleasure to to get more and more better at the game and earning Xp or objects that will make you it easy. It's not programmed like hard to make you loose, but hard to make you master the game.

In Dark souls this is more learning after you fail multiple times on the best way to take out a boss or what to do in some situationas with ennemies around.Īs level don't change, the paths you take are the same, so each time you can try other strategy or really quickly improve how you go throught a level to reach the boss with minimum amount of damage.
